ATI RADEON™ HD 2900XT
700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
* Fully distributed design with 1024-bit internal ring bus for memory reads and writes
* Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
* 320 stream processing units
o Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
o Common instruction set and texture unit access supported for all types of shaders
o Dedicated branch execution units and texture address processors
* 128-bit floating point precision for all operations
* Command processor for reduced CPU overhead
* Shader instruction and constant caches
* Up to 80 texture fetches per clock cycle
* Up to 128 textures per pixel
* Fully associative multi-level texture cache design
* DXTC and 3Dc+ texture compression
* High resolution texture support (up to 8192 x 8192)
* Fully associative texture Z/stencil cache designs
* Double-sided hierarchical Z/stencil buffer
* Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
* Lossless Z & stencil compression (up to 128:1)
* Lossless color compression (up to 8:1)
* 8 render targets (MRTs) with anti-aliasing support
* Physics processing support
Full support for Microsoft® DirectX® 10.0
* Shader Model 4.0
* Geometry Shaders
* Stream Output
* Integer and Bitwise Operations
* Alpha to Coverage
* Constant Buffers
* State Objects
* Texture Arrays
Dynamic Geometry Acceleration
* High performance vertex cache
* Programmable tessellation unit
* Accelerated geometry shader path for geometry amplification
* Memory read/write cache for improved stream output performance
Anti-aliasing features
* Multi-sample anti-aliasing (up to 8 samples per pixel)
* Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
* Adaptive super-sampling and multi-sampling
* Temporal anti-aliasing
* Gamma correct
* Super AA (CrossFire™ configurations only)
* All anti-aliasing features compatible with HDR rendering
Texture filtering features
* 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
* 128-bit floating point HDR texture filtering
* Bicubic filtering
* sRGB filtering (gamma/degamma)
* Percentage Closer Filtering (PCF)
* Depth & stencil texture (DST) format support
* Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire™ Multi-GPU Technology
* Scale up rendering performance and image quality with 2 or more GPUs
* Integrated compositing engine
* High performance dual channel interconnect
ATI Avivo™ HD Video and Display Platform
* Two independent display controllers
o Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
o Full 30-bit display processing
o Programmable piecewise linear gamma correction, color correction, and color space conversion
o Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
o High quality pre- and post-scaling engines, with underscan support for all display outputs
o Content-adaptive de-flicker filtering for interlaced displays
o Fast, glitch-free mode switching
o Hardware cursor
* Two integrated dual-link DVI display outputs
o Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
o Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
* Two integrated 400 MHz 30-bit RAMDACs
o Each supports analog displays connected by VGA at all resolutions up to 2048x15363
* HDMI output support
o Supports all display resolutions up to 1920x10801
o Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
* Integrated AMD Xilleon™ HDTV encoder
o Provides high quality analog TV output (component/S-video/composite)
o Supports SDTV and HDTV resolutions
o Underscan and overscan compensation
* HD decode for H.264/AVC, VC-1, DivX and MPEG-2 video formats
o Flawless DVD, HD DVD, and Blu-ray™ playback
o Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
* HD video processing
o Advanced vector adaptive per-pixel de-interlacing
o De-blocking and noise reduction filtering
o Edge enhancement
o Inverse telecine (2:2 and 3:2 pull-down correction)
o Bad edit correction
o High fidelity gamma correction, color correction, color space conversion, and scaling
* MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
* Seamless integration of pixel shaders with video in real time
* VGA mode support on all display outputs
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700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
* Fully distributed design with 1024-bit internal ring bus for memory reads and writes
* Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
* 320 stream processing units
o Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
o Common instruction set and texture unit access supported for all types of shaders
o Dedicated branch execution units and texture address processors
* 128-bit floating point precision for all operations
* Command processor for reduced CPU overhead
* Shader instruction and constant caches
* Up to 80 texture fetches per clock cycle
* Up to 128 textures per pixel
* Fully associative multi-level texture cache design
* DXTC and 3Dc+ texture compression
* High resolution texture support (up to 8192 x 8192)
* Fully associative texture Z/stencil cache designs
* Double-sided hierarchical Z/stencil buffer
* Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
* Lossless Z & stencil compression (up to 128:1)
* Lossless color compression (up to 8:1)
* 8 render targets (MRTs) with anti-aliasing support
* Physics processing support
Full support for Microsoft® DirectX® 10.0
* Shader Model 4.0
* Geometry Shaders
* Stream Output
* Integer and Bitwise Operations
* Alpha to Coverage
* Constant Buffers
* State Objects
* Texture Arrays
Dynamic Geometry Acceleration
* High performance vertex cache
* Programmable tessellation unit
* Accelerated geometry shader path for geometry amplification
* Memory read/write cache for improved stream output performance
Anti-aliasing features
* Multi-sample anti-aliasing (up to 8 samples per pixel)
* Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
* Adaptive super-sampling and multi-sampling
* Temporal anti-aliasing
* Gamma correct
* Super AA (CrossFire™ configurations only)
* All anti-aliasing features compatible with HDR rendering
Texture filtering features
* 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
* 128-bit floating point HDR texture filtering
* Bicubic filtering
* sRGB filtering (gamma/degamma)
* Percentage Closer Filtering (PCF)
* Depth & stencil texture (DST) format support
* Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire™ Multi-GPU Technology
* Scale up rendering performance and image quality with 2 or more GPUs
* Integrated compositing engine
* High performance dual channel interconnect
ATI Avivo™ HD Video and Display Platform
* Two independent display controllers
o Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
o Full 30-bit display processing
o Programmable piecewise linear gamma correction, color correction, and color space conversion
o Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
o High quality pre- and post-scaling engines, with underscan support for all display outputs
o Content-adaptive de-flicker filtering for interlaced displays
o Fast, glitch-free mode switching
o Hardware cursor
* Two integrated dual-link DVI display outputs
o Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
o Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
* Two integrated 400 MHz 30-bit RAMDACs
o Each supports analog displays connected by VGA at all resolutions up to 2048x15363
* HDMI output support
o Supports all display resolutions up to 1920x10801
o Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
* Integrated AMD Xilleon™ HDTV encoder
o Provides high quality analog TV output (component/S-video/composite)
o Supports SDTV and HDTV resolutions
o Underscan and overscan compensation
* HD decode for H.264/AVC, VC-1, DivX and MPEG-2 video formats
o Flawless DVD, HD DVD, and Blu-ray™ playback
o Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
* HD video processing
o Advanced vector adaptive per-pixel de-interlacing
o De-blocking and noise reduction filtering
o Edge enhancement
o Inverse telecine (2:2 and 3:2 pull-down correction)
o Bad edit correction
o High fidelity gamma correction, color correction, color space conversion, and scaling
* MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
* Seamless integration of pixel shaders with video in real time
* VGA mode support on all display outputs
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